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What should be undone? The last action of the user doing the step backward or the last action made by any user of the session? Or all the actions of everyone up to the last action of the considered user? What happens in the scene when an action is undone and some work dependent on it has been done by other users, such as a mesh edit, a constraint, etc? The undo action rises several paradigm questions such as: It is then strongly adviced not to use the undo feature during a collaborative session. Using undo while in Object mode may undo other participants changes. Using undo may cause data desynchronisation between users, unexpected behaviors and possibly some crashes. In addition to the limitations listed in the previous section, you should be aware of the following limitations: Undo / Redo This is the case for most User Interface elements, user preferences and configuration.Īlthough belonging to the scene properties, preventing the current camera to be synchronized allows each user to view and render the scene from the camera of her choice RenderEngineĮach user can render either with Eevee, Cycle or another avaiable engine of her choice Caveats In order to provide to all participants a collaborative experience with as much freedom as they have during a solo session some features are deliberately not synchronized. The result of reload or media path modification are not synchronized. Nested libraries will fail when shared folders are not in use. Generated images and UDIMs are not synchronized. The mask layer is not correctly synchronized Pending modificationsĪre applied when the mode changes.
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Not sent to the other participants and the other participants modifications are not applied. While an object is not in Object mode (in Edit, Sculpt, Paint, …) the local modifications to this object are Scene annotations: try to click around in the background of the 3D viewportĪnimation curves names : try to toggle the curve Enable checkbox twice. Some updates may be delayed until another modification is detected: The result of object conversion ( Object/ Convert to menu) is not synchronized. Issues remain with rigs generated by Rigify. See, Įxcept split normals, custom properties, see Įxcept motion paths, particles and physics.
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The following table summarizes the covered features and a note indicates when synchronization is not available because the feature has not been implemented yet.Įxcept surface and Bézier curves. Most of the elements contained in a scene, the data types, are synchronized, as well as the custom properties of all datablocks. It is strongly adviced not to use it, it may destabilize the running collaborative session. Undo / Redo is a important pitfall at the moment for technical as well as paradigm reasons.